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Channel: inakrinat – Ludum Dare
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I am (or We are) in

This should be some average _i’m in_ post, except I’m not yet sure whether: I’m entering compo or jam (about to decide it in a few hours, when possible co-developers come) I’m doing 2D or 3D (hard to...

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And we enter the Jam

Ok, once again we are in, but now I definitely know that it’s a “we”, a team of 1 Unity developer (me) and 2 3D artists. We decided to make a game which allows user himself to define the way of...

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Day 1 progress. DNA Ride or smth like that

So it’s a 3d game, where you race upon a DNA and collect some mutations. In the end, we will tell you, what a mutant you evolved into. It’s an evening here already, so we are finishing our work for...

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EvoRide – almost ready

Basically, we are here for the Jam, but we were aimed to finish in less then 48 hours. So current progress is quite fine: Whats left: Sound and music Count scores Add help Some polish And now lets have...

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Joining in

It’s 11-27 AM here in Astana, and we join the Jam in team of 4. This time we use: Unity3D as game engine Skype & Dropbox for collaboration Yet to decide tools for asset creation Aiming to do the...

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Re:mind game progress (JAM)

Some noir post-apocaliptic environment.

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At the last seconds…

I’ve committed the game… Hell yeah =) Name is RE:(M/W)IND. You are digging through memories of the guy, who had suddenly only last 10 seconds to remember. >> Play << Cheers to all who made...

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Joining in

So, we (team of 3) are joining in. Here in Astana (Kazakhstan) LD will start tomorrow at 7AM, so tonight we’d better go to sleep early. And saying “we” i mean two developers and one 3D designer. We...

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Pitch and Twitch

So we’ve started developing our roguelike shooter thing, hope it goes fine. We will be doing our jam only 48 hours (cannot afford more time), so we decided to use some of my previous code on floor...

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Progress so far

Rooms are being generated radomly using seeds, 2 floor layout “bioms” are drafted but need more fixin, one more to go. 1st characer is half way done (3 overall), gameplay logic on the go.

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About generated floorplans

First of all, I’ve created  some rooms, “grown” from random seeds, and then places corridors and walls inbetween. It’s fine, but not realistic, lets call them cubicles. Second attempt was to create...

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Day 2 report + some video

So, it’s day 2 here in Astana, we’ve made some major progress on basic gameplay mechanics, and today we’re going to do work on “theme-related” part of development Yesterday we’ve ended up with top down...

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Real World Gathering in Astana, Kazakhstan

Over 20 developers, gathered in about 10 teams are here already. Noon in Astana. Good luck everyone!    

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Bunch of teams from Astana

I’m in personally for LD48, and also we host a real world gathering in Astana, Kazakhstan, for both teams and individuals. For those in Astana who wants to join – agj.kz for more info.

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